🎱 Killer Pool Control Panel

16 · Fri 7:00 PM

Event: event-2026-07-17-16-ua9k • 9 players total

📱 Mobile Admin Page📺 Public TV Page

🎯 QUICK ACTIONS - ALWAYS AT TOP

QA Finn
1 lives

📜 Current Match History

Loading current match history...

📜 Current Match History

Loading current match history...

🎯 Current Players (9)

#6682 • Active
1
#6685 • Active
1

👥 Add Players

Registered Players
Recent players
Recent players
🎯 Gameplay Settings

Allow players to gain bonus lives from black ball

Hard cap (1-10): no player can exceed this many total lives regardless of black balls potted.

Sets how many green lives players begin with (black lives can only be earned).

While the match is waiting to start, saving applies this to all current active players immediately.

How many black ball bonus lives each individual player can earn per match

🎯 Gameplay / Rotation

When ON (default): after the 3rd place is eliminated, the first draw follows the standard pool logic, then turns alternate strictly between the final two.

📺 TV Grid Layout

Editing TV settings for event: event-2026-07-17-16-ua9k

Apply a tested baseline, then fine-tune.

Stores current values into the preset dropdown.

Scales player name & life dot text inside tiles.

Adjusts tile minimum height in fullscreen mode only.

18

Panel slot height for waiting/now-shooting/selecting/winner states.

1.25

Global multiplier for all state panel title/main/sub text.

1.00

Only affects the purple "Now Shooting + name" single-line bar.

1.22

Only affects player names inside tiles.

1.27

Scales life dots and spacing without changing tile row height.

Display-only mode. Life totals and gameplay logic are unchanged.

Applies to Number/Tally styles only.

Applies to Number/Tally styles only.

1.36

Scales OUT badge text and padding on TV eliminated tiles.

Using default ghost icon

Optional image shown for OUT/REMOVED tiles on TV/public pages.

2.00

Scales the OUT indicator image (or fallback emoji) on TV eliminated tiles.

3.14

Adjusts vertical spacing between name, lives, and OUT status elements inside each tile.

16

Controls tile row height only. Use this to fill vertical space on different TVs.

1.45

Scales the floating now-shooting icon shown above the current shooter tile.

100%

Scales the highlight icons (ticks, X, borders) on TV pages.

Color Theme (Tiles + State Panels)

Applies to TV and clone views in real time.

Selecting Next Panel Copy

Customize the selecting-next panel text shown during shooter auto-pick.

These settings apply to this event on all TV/admin pages, including fullscreen mode. Presets and manual edits both publish live without manual refresh.

Saves current settings as defaults for future events on this channel.

Selection Animation

Controls sound, hop cadence, and highlight colors for the roulette border before the shooter lands.

One sound plays for every border hop, including final landing accent.

0.23

Choose whether roulette audio uses one file or a saved playlist.

Single-file mode uses one clip for every roulette spin.

Random mode uses a shuffle bag cycle.

Override mode mutes synth during roulette without changing saved synth settings.

4300
250
2.50

Higher values = more hops inside the same total duration.

Roulette Audio Playlists

Create reusable playlists from media library audio files. Changes are saved when you click Save Selection Animation.

Use Up/Down to reorder tracks, then Save Selection Animation.

Recovery History

Automatic recovery checkpoints are captured after committed state-changing manager actions. Showing newest first (up to 25).

Checkpoint #50: Action: FOUL
Turn 49 - 2026-07-17 13:19:58 - chuck
chuck -> foul. Next up: QA Finn
Checkpoint #49: Action: POTTED
Turn 48 - 2026-07-17 13:19:43 - QA Finn
QA Finn -> potted. Next up: chuck
Checkpoint #48: Action: POTTED
Turn 47 - 2026-07-17 13:19:27 - chuck
chuck -> potted. Next up: QA Finn
Checkpoint #47: Action: POTTED
Turn 46 - 2026-07-17 13:19:13 - QA Finn
QA Finn -> potted. Next up: chuck
Checkpoint #46: Action: POTTED
Turn 45 - 2026-07-17 13:18:54 - chuck
chuck -> potted. Next up: QA Finn
Checkpoint #45: Action: POTTED
Turn 44 - 2026-07-17 13:18:40 - QA Finn
QA Finn -> potted. Next up: chuck
Checkpoint #44: Action: POTTED
Turn 43 - 2026-07-17 13:18:27 - chuck
chuck -> potted. Next up: QA Finn
Checkpoint #43: Action: POTTED
Turn 42 - 2026-07-17 13:18:12 - QA Finn
QA Finn -> potted. Next up: chuck
Checkpoint #42: Action: POTTED
Turn 41 - 2026-07-17 13:17:11 - chuck
chuck -> potted. Next up: QA Finn
Checkpoint #41: Action: POTTED
Turn 40 - 2026-07-17 13:16:56 - QA Finn
QA Finn -> potted. Next up: chuck
Checkpoint #40: Action: MISSED
Turn 39 - 2026-07-17 13:16:40 - PEG
PEG -> missed. Next up: QA Finn
Checkpoint #39: Action: MISSED
Turn 38 - 2026-07-17 13:16:22 - QA Eve
QA Eve -> missed. Next up: PEG
Checkpoint #38: Action: MISSED
Turn 37 - 2026-07-17 13:16:08 - QA Finn
QA Finn -> missed. Next up: QA Eve
Checkpoint #37: Action: MISSED
Turn 36 - 2026-07-17 13:15:51 - PEG
PEG -> missed. Next up: QA Finn
Checkpoint #36: Action: MISSED
Turn 35 - 2026-07-17 13:15:21 - chuck
chuck -> missed. Next up: PEG
Checkpoint #35: Action: MISSED
Turn 34 - 2026-07-17 13:14:57 - MICKY
MICKY -> missed. Next up: chuck
Checkpoint #34: Action: POTTED
Turn 33 - 2026-07-17 13:14:32 - MICKY
MICKY -> potted. Next up: MICKY
Checkpoint #33: Action: MISSED
Turn 32 - 2026-07-17 13:14:13 - PEG
PEG -> missed. Next up: MICKY
Checkpoint #32: Action: POTTED
Turn 31 - 2026-07-17 13:13:54 - QA Eve
QA Eve -> potted. Next up: PEG
Checkpoint #31: Action: POTTED
Turn 30 - 2026-07-17 13:13:36 - chuck
chuck -> potted. Next up: QA Eve
Checkpoint #30: Action: POTTED
Turn 29 - 2026-07-17 13:13:09 - QA Finn
QA Finn -> potted. Next up: chuck
Checkpoint #29: Action: MISSED
Turn 28 - 2026-07-17 13:12:51 - jonesey
jonesey -> missed. Next up: QA Finn
Checkpoint #28: Action: MISSED
Turn 27 - 2026-07-17 13:12:31 - Scotty
Scotty -> missed. Next up: jonesey
Checkpoint #27: Action: POTTED
Turn 26 - 2026-07-17 13:12:05 - QA Eve
QA Eve -> potted. Next up: Scotty
Checkpoint #26: Action: MISSED
Turn 25 - 2026-07-17 13:11:05 - quade
quade -> missed. Next up: QA Eve
Legacy Snapshot Import (Optional)
🆕 Start New Event

When enabled, players from the current event (including eliminated players) will be added to the new event automatically and the add players step will be skipped.

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